Monday, December 26, 2011

CERIAS Security: Clouseau: A IP spoofing defense through route-based filtering 2/6

Clip 2/6 Speaker: Jelena Mirkovic · University of Delaware IP spoofing accompanies many malicious activities and is even means for performing reflector DDoS attacks. Route-based filtering (RBF) enables a router to filter spoofed packets based on their incoming interface - this information is stored in an incoming table. Packets arriving on the expected incoming interface for their source address are considered legitimate, while all the other packets are filtered as spoofed. Past research has shown that RBF can be very effective when deployed at the vertex cover of the Internet AS-map (about 1500 ASes) but no practical approach has been proposed for incoming table construction. We first show that RBF achieves high effectiveness even if the number of deploying points is very small (30 chosen deployment points reduce the amount of the spoofed Internet traffic to 5%). We further show that completeness of the incoming tables is critical for filtering effectiveness - partially full tables are as good as empty. This implies that routers cannot rely on reports of a few participating domains to build their incoming tables, but instead must devise means of accurately "guessing" incoming interface information for all traffic they see. Their guessing strategy must quickly react to offending traffic and determine with high accuracy whether the reason for the offense was a route change (in which case incoming interface information must be updated) or spoofing. We next propose a ...

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Friday, December 16, 2011

How to booty Advantage of your affiliation acceleration and NIC

First, "What is a NIC?" you might ask yourself. A NIC is a Network Interface Controller. Pretty much it's the device you stick your CAT-3(Ethernet) cable into. This device can be altered as well as some software based settings implemented by the OS(referring to the windows operating system.) These option if set correctly to your system can become very beneficial to having better gameplay and taking advantage of your ISP. Okay, time to get to the point. You can either a.(do all this by using the registry editor and command prompt in windows.) or b. use www.speedguide.net I will do this by using the TCP Optimizer. Okay lets go through each setting and select the best setting for you. Connection speed: This should be set to your max download rate. So if you download at 256 kilobytes a second, it would be 2 Mbps. Here is a list of speeds: 128 KBps = 1 Mbps 256 KBps = 2 Mbps 512 KBps = 4 Mbps 1 MBps = 8 Mbps 2 MBps = 16 Mbps The calculation to find your exact speed is you take your highest download speed you've ever reached and multiply it times 8(assuming it was in megabytes) and select the closest number on the slider. You can also use this site to help you with any bit/byte calculations. www.matisse.net Now, select your network adapter. You're MTU should be set as high as your ISP can give you, and you can find your MTU by using the MTU/Latency tab. The PPPoE setting will not be explained in this guide due to the rarity of use. TCP Window Auto-Tuning should be set to ...

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Friday, October 21, 2011

What's The Relationship Between Bandwidth And Latency?

!±8± What's The Relationship Between Bandwidth And Latency?

So what's is the relationship between bandwidth and latency? If your internet connection speed has the proper bandwidth, why does latency slow it down? Or does it? Just how exactly does latency affect your internet? These are just some of the common questions asked......what follows is some answers in both technical and layman's terms.

Latency is the time it takes your data (packets) to get from point A (your house/modem) to point B ( the destination). Latency happens because of each of the "stops" your data has to make on the way to point B. These stops, called hops, are the different routers and in some cases servers across the internet that handles and routes traffic accordingly. The more hops that get added into the route of your data, the higher your latency will become. The farther away point B is, typically higher latency is experienced, simply because there is more distance and hops encountered. Also, each of these hops can also become busy so to speak, therefore the busier they get the more time it will take them to respond to your traffic requests, hence higher latency.

Most file transfer over the Internet uses TCP/IP. The receiver constantly sends messages back to the sender (ACKS) letting it know all is will or if not which packets need to be resent. If the channel has high latency this reverse communication take too long causing transmitter to stop sending until ACKS are received.

TCP also has a slow start mechanism. The sender has no idea of end-to-end channel capability. A slow start is designed to prevent overwhelming intermediate slower links.

Esentially, your bandwidth is the speed between you and your ISP, anything outside that, your ISP has no control over.

Actually, latency may or may not be an issue. Because latency is the delay between getting information from point A to B, it's much more of an issue in interactive applications then large transfers.

With large transfers, if your bandwidth is sufficient, reliable, and properly configured, you won't notice much of a latency issue with high latency connections. Once the "pipe is primed", the data is flowing at full speed. As long as the ACK packets are returned at a regular interval frequent enough that retransmissions don't occur, the flow will be steady and the only delay is really just during the initial startup of the transfer.

However, with interactive applications, that initial delay is what really can kill you. While it's exaggerated, say you have a 1 second latency and sending a packet takes 1 second. If you are sending a file that's 10 packets long, your total connection time is 11 seconds. If you are sending a single packet and waiting for a response back of a single packet, and you do this twice, your total connection time will be 8 seconds but yet you only sent 40% as much traffic.

Web traffic is kind of in between the two. It's not typically a large transfer, but it's not highly interactive like a online game. Typical page traffic is short bursts of requests (high latency) followed by longer periods of inactivity while you look at the page. There are a few tricks that can be done to help reduce this as an issue. There are proxy servers and pre-fetch utilities that will "preload" the page for you. During that time where you are looking at the page and your connection is setting idle, the prefetcher can download pages that the current one is linked to. When you request one, hopefully the page has been cached and can be displayed much quicker. If not, you are no worse off then having to wait for it to be loaded. This can work good for more static pages but if you are looking for something for dynamic pages (e.g. Google Maps), a prefetcher doesn't work as well or at all. Also, checking to see if your browser is using the appropriate number of connections can improve things.

The bottom line is there is a relationship between bandwidth and latency. But it may or may not be an issue.


What's The Relationship Between Bandwidth And Latency?

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